Java Networking

### Java Networking

Java provides a powerful networking API that makes it easy to communicate over networks. The `java.net` package provides the classes for implementing networking applications. Here are the key concepts and classes used in Java networking:

#### Key Concepts

1. **IP Address**: A unique address that identifies a device on the internet or a local network.
2. **Port Number**: A numerical identifier in networking used to identify a specific process or service.
3. **Socket**: An endpoint for communication between two machines.
4. **Client-Server Architecture**: A model where the server provides resources or services, and the client accesses them.

#### Key Classes

1. **InetAddress**: Represents an IP address.
2. **URL**: Represents a Uniform Resource Locator, which is a reference to a web resource.
3. **URLConnection**: Represents a communication link between the application and a URL.
4. **HttpURLConnection**: A subclass of `URLConnection` that handles HTTP-specific communication.
5. **Socket**: Represents a client socket.
6. **ServerSocket**: Represents a server socket.
7. **DatagramSocket** and **DatagramPacket**: Used for sending and receiving datagram packets, which are used for connectionless communication.

#### 1. InetAddress

The `InetAddress` class represents an IP address, both IPv4 and IPv6. It provides methods to get the IP address of a host.

Example:
```java
import java.net.*;

public class InetAddressExample {
    public static void main(String[] args) {
        try {
            InetAddress ip = InetAddress.getByName("www.example.com");
            System.out.println("Host Name: " + ip.getHostName());
            System.out.println("IP Address: " + ip.getHostAddress());

            InetAddress local = InetAddress.getLocalHost();
            System.out.println("Local Host Name: " + local.getHostName());
            System.out.println("Local IP Address: " + local.getHostAddress());
        } catch (UnknownHostException e) {
            e.printStackTrace();
        }
    }
}
```

#### 2. URL and URLConnection

The `URL` class represents a URL, and the `URLConnection` class represents a connection to a URL.

Example of accessing a webpage:
```java
import java.net.*;
import java.io.*;

public class URLConnectionExample {
    public static void main(String[] args) {
        try {
            URL url = new URL("http://www.example.com");
            URLConnection urlConnection = url.openConnection();
            BufferedReader in = new BufferedReader(new InputStreamReader(urlConnection.getInputStream()));

            String inputLine;
            while ((inputLine = in.readLine()) != null) {
                System.out.println(inputLine);
            }
            in.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
```

#### 3. Socket and ServerSocket

Sockets are used for client-server communication. The `Socket` class represents a client socket, and the `ServerSocket` class represents a server socket.

##### Client-Side
```java
import java.io.*;
import java.net.*;

public class Client {
    public static void main(String[] args) {
        try {
            Socket socket = new Socket("localhost", 6666);
            DataOutputStream dout = new DataOutputStream(socket.getOutputStream());
            dout.writeUTF("Hello Server");
            dout.flush();
            dout.close();
            socket.close();
        } catch (Exception e) {
            System.out.println(e);
        }
    }
}
```

##### Server-Side
```java
import java.io.*;
import java.net.*;

public class Server {
    public static void main(String[] args) {
        try {
            ServerSocket serverSocket = new ServerSocket(6666);
            Socket socket = serverSocket.accept();
            DataInputStream dis = new DataInputStream(socket.getInputStream());
            String str = dis.readUTF();
            System.out.println("Message from client: " + str);
            serverSocket.close();
        } catch (Exception e) {
            System.out.println(e);
        }
    }
}
```

#### 4. DatagramSocket and DatagramPacket

Datagram sockets are used for connectionless communication. The `DatagramSocket` class represents a socket for sending and receiving datagram packets, and the `DatagramPacket` class represents a datagram packet.

##### Sender
```java
import java.net.*;

public class DatagramSender {
    public static void main(String[] args) {
        try {
            DatagramSocket ds = new DatagramSocket();
            String str = "Hello";
            InetAddress ip = InetAddress.getByName("localhost");
            DatagramPacket dp = new DatagramPacket(str.getBytes(), str.length(), ip, 3000);
            ds.send(dp);
            ds.close();
        } catch (Exception e) {
            System.out.println(e);
        }
    }
}
```

##### Receiver
```java
import java.net.*;

public class DatagramReceiver {
    public static void main(String[] args) {
        try {
            DatagramSocket ds = new DatagramSocket(3000);
            byte[] buf = new byte[1024];
            DatagramPacket dp = new DatagramPacket(buf, 1024);
            ds.receive(dp);
            String str = new String(dp.getData(), 0, dp.getLength());
            System.out.println("Message from sender: " + str);
            ds.close();
        } catch (Exception e) {
            System.out.println(e);
        }
    }
}
```

#### Conclusion

Java networking provides a robust framework for network communication. By understanding and utilizing classes like `InetAddress`, `URL`, `URLConnection`, `Socket`, `ServerSocket`, `DatagramSocket`, and `DatagramPacket`, you can develop a wide range of networked applications, from simple client-server models to more complex protocols and services.

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